Splinter Cell Remake

Remake of Sam Fisher’s most classic operations

Ubisoft Toronto is leading the development of the Splinter Cell Remake, and I am supporting the project as a game designer.

My primary responsibilities include designing systems, mechanics, and gameplay ingredients, as well as creating design documents and implementing new features.

Through this experience, I am expanding my knowledge of design theories while gaining new and exciting perspectives on problem solving, collaboration, and game design.

For more information about the project, click here.

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Far Cry 6 Companion Design