Splinter Cell Remake
Remake of Sam Fisher’s most classic operations
Ubisoft Toronto is leading the development of the Splinter Cell Remake, and I am supporting the project as a game designer.
My primary responsibilities include designing systems, mechanics, and gameplay ingredients, as well as creating design documents and implementing new features.
Through this experience, I am expanding my knowledge of design theories while gaining new and exciting perspectives on problem solving, collaboration, and game design.
For more information about the project, click here.